Second Life: Spreading like a Virus
After writing about Second Life on Friday, I came across two interesting references to it from a marketing perspective.
First, Max Kalehoff cited a Wall Street Journal story about the marketing strategy for Toyota's Scion brand on his blog. In addition to highlighting Scion's move away from televsion advertising as well as their decision to scale back production in order to keep the brand "special," the WSJ article also mentioned that they are moving their "online social-networking marketing focus" from myspace.com to Second LIfe. WSJ says that Scion made this move because they want to be "up to the moment and beyond." I say, "Don't we all?"
Secondly, I was perusing the latest issue of Fast Company and discovered this article on viral marketing. The focus of the article is a firm called Campfire that specializes in engineering viral campaigns. Campfire, which was founded by a couple of the guys who worked on The Blair Witch Project, has already had success creating viral advertainment for Sega and Audi and has now been tapped by Pontiac and Leo Burnett to help them "build a community around the carmaker in Second Life."
Community is key to being viral in at least three ways:
1. You need to immerse yourself in the target community before releasing your marketing pathogen.
For example, while developing their Sega campaign, they hung out on gamer fan sites and message boards to learn the lingo and identify opinion makers to whom they "leaked" bootleg versions of the game they were promoting.
2. Don't piss off the target community.
The quickest way to do that is to make them feel like they are a target community. The other way is to violate communal conventions or traditions. Campfire pointed out to Leo Burnett, for example, that one car manufacturer who had tried to gain traction in Second Life annoyed long-time users by giving away cars for free, thus wrecking the market for established, in-world carmakers.
3. A virus creates a community.
This community consists of the people who "catch" the virus. In order to grow this community, you will not only need content that draws people in, you will also need to cultivate a rank of "hardcore" participants who will actively generate interest in it. In fact, you might have to invent such fans to push things (just make sure you don't violate Rule #2), as Campfire did for one of their campaigns.
The idea of "viral marketing" is itself a kind of virus and infected marketers, specifically those, as the FC article points out, who talk about campaigns being viral before they've even launched, need to be reminded and warned: You don't make the campaign viral. Far from it.
Just as "it takes a village to raise a child," never forget that it takes a community to spread a virus.


Comments
Matt, I know you're obsessed with it, and maybe, just maybe it's the wave of the future, but Second Life is really kind of creepy. I'm just getting over my First Life.
Posted by: Tim @ Nov 17, 2006
Believe me, Tim. Getting into Second Life is the best way to get over your First Life! As far as obsession goes, it's not just me. The media are also besotted by the allure of this virtual world. Check this out.
Posted by: Matt @ Nov 18, 2006
Matt, I came across Second Life through an email from trendspotting.com.
When I researched I found out a lot of companies conducting events over there.
Few events I can recall are: Fashion show, Interactive Demo for a NY monument, New CD launch, a Concert.
So I agree SecondLife is very much there and it has started entering into FirstLife commerce scene.
Posted by: Dilawar @ Nov 24, 2006
It would seem that Second Life's PR people have been working over time and the "game" ("environment" is probably more accurate) is showing up all over the media. The downside of this attention for Second Life itself comes with the increase in registrants (relatively few of whom pay of for the service). The influx of new people is severely taxing their support resources and degrades the experience somewhat. If it becomes too frustrating to use Second Life, the allure it currently holds for marketers will suffer. My question is: Since Second Life as a concept has caught on, what will replace it?
Posted by: Matt @ Nov 27, 2006
Matt,
You are getting closer, I still leave the door open for you to communicate with me directly. Not sure the virus analogy is quite right and certainly Opie and Anthony may take offense..:)
In regards to what will replace SL... Not sure replace is how I would look at it, at this moment there are deep pocket groups looking for ways to connect all the 100's of virtual worlds together (How else can it replace or compete with how we use the Internet today).
IBM is pushing for common protocols to be used and the industry and those interested are as well.
I would say the question is more, when will Google buy Linden Lab and combine it to Google Earth.
User interface and experience is HIGH on the developers lists. I spoke to some people that are working on this and they have the right idea I believe.
Anyway, there is my input.
Posted by: Brian Regan @ Mar 30, 2007